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SPEAK IN_UX 2026 | 1 day

The second day of Speak In UX is a talk about what designers too easily ignore: accessibility, mental health and cognitive differences. You will gain concrete tools to defend these topics in budgets and deadlines and a chance to conflict

When Tuesday, 27 October 2026
Time 09:00
City Gdynia

SPEAK IN UX is a conference on the design of experiences and what these experiences do to people: their attention, their habits, their sense of control over their own time.

From the team's perspective, everything fits. The numbers are increasing, the target is accomplished, no one reports the problem. But the cost does exist. He's just being carried away by someone else and he's not in any combination. A mechanism he was going to engage, and he's getting addicted. The path we've simplified for one person at the expense of another. A product designed for someone no one has ever met. This year we ask how to recognize such situations and what to do with them.

The first day is devoted to effectiveness and its costs: how gaming and pursuit of results influence design decisions, why people behave differently than expected, and how AI changes the role of designer.

On the second day we also talk about accessibility, mental health and cognitive differences, because not everyone receives information the same way. All three are project requirements equivalent to deadline, budget and result, in practice being pushed to the end of the list or completely falling out of it.

Talks are the beginning of the conversation. After the block of speeches, we meet with the speakers on stage and see what they agree on and what they absolutely do not. There is also time for questions and for talks between participants.

What will you find out?

how to think about the effects of the project when the user has long gone beyond the screen

when it's worth deliberately making it harder for someone and how to do it with their head

what changes in the design work with AI

how to design solutions that can be trusted within reasonable limits

for whom you really design, if you check the product mainly on you and on the team

what UX can learn from psychology, cognitive science and neurobiology

Dla kogo?

for persons designing and exploring experience, UX and UI

for those who decide on the product and what really matters in it

for people working with accessibility and design for different needs

for students of UX and...

Content processed by AI. The English version was produced by machine translation, the “why attend” blurb was written by an AI model. The organiser's page is authoritative. View the original from the organiser →